Desktops with Integrated and Dedicated GPU Perform Poorly (dwm.exe).Performance issues / low FPS with certain games or applications.Limiting audio visualizers to music players.Sound / audio turns on and off intermittently.No Sound Playing / Audio Output Problems.Audio visualizers do not work / no sound detected.Video freezes / stuttering / bad performance.Exclude certain wallpapers from the search.Preview images / search results not showing.Wallpaper Engine window not displayed correctly. BattlEye anti-cheat terminating Wallpaper Engine.Android - Frequent Questions and Problems.Wallpaper Engine missing in Steam Library."Content file locked" / Disk Write Error.Wallpaper Engine on the Windows lock screen.Centering wallpaper with monitors of different resolutions.Playlist Causes focus loss / minimizes games.I haven't confirmed this or not though, and the documentation doesn't mentioned it ether way. Steam may re-use the data already downloaded by Steam itself, when DST is requesting the content. When DST launches it then attempts to do the download/update the mods from Steam, and install into the game. Previously mods/UGC were downloaded when the game client requested it, but Steam shifted to having the mods/UGC downloaded by the Steam client before the game is launched. The older API still works, but I believe parts of the newer Steam's Workshop/UGC is running in Steam. When we were implementing the mod workshop into DST, there were certain features that DST required in the older API supported, that were unfortunately not available in the newer API at the time. I believe this is a by-product of DST using an older Steam Workshop API.
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